#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class MorphChannel; class BS_SCR_BE_EXPORT ScriptMorphChannel : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MorphChannel") ScriptMorphChannel(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoString* Internal_getName(ScriptMorphChannel* thisPtr); static MonoArray* Internal_getShapes(ScriptMorphChannel* thisPtr); }; }