#include "BsScriptParticleEvolver.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" namespace bs { ScriptParticleEvolverBase::ScriptParticleEvolverBase(MonoObject* managedInstance) :ScriptObjectBase(managedInstance) { } ScriptParticleEvolver::ScriptParticleEvolver(MonoObject* managedInstance, const SPtr& value) :ScriptObject(managedInstance) { mInternal = value; } SPtr ScriptParticleEvolver::getInternal() const { return std::static_pointer_cast(mInternal); } void ScriptParticleEvolver::initRuntimeData() { } MonoObject* ScriptParticleEvolver::create(const SPtr& value) { if(value == nullptr) return nullptr; bool dummy = false; void* ctorParams[1] = { &dummy }; MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams); new (bs_alloc()) ScriptParticleEvolver(managedInstance, value); return managedInstance; } }