#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Math/BsAABox.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h" #include "Math/BsVector3.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h" namespace bs { struct ParticleSystemSettings; class BS_SCR_BE_EXPORT ScriptParticleSystemSettings : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleSystemSettings") ScriptParticleSystemSettings(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoObject* Internal_getmaterial(ScriptParticleSystemSettings* thisPtr); static void Internal_setmaterial(ScriptParticleSystemSettings* thisPtr, MonoObject* value); static MonoObject* Internal_getmesh(ScriptParticleSystemSettings* thisPtr); static void Internal_setmesh(ScriptParticleSystemSettings* thisPtr, MonoObject* value); static bool Internal_getgpuSimulation(ScriptParticleSystemSettings* thisPtr); static void Internal_setgpuSimulation(ScriptParticleSystemSettings* thisPtr, bool value); static ParticleSimulationSpace Internal_getsimulationSpace(ScriptParticleSystemSettings* thisPtr); static void Internal_setsimulationSpace(ScriptParticleSystemSettings* thisPtr, ParticleSimulationSpace value); static ParticleOrientation Internal_getorientation(ScriptParticleSystemSettings* thisPtr); static void Internal_setorientation(ScriptParticleSystemSettings* thisPtr, ParticleOrientation value); static bool Internal_getorientationLockY(ScriptParticleSystemSettings* thisPtr); static void Internal_setorientationLockY(ScriptParticleSystemSettings* thisPtr, bool value); static void Internal_getorientationPlaneNormal(ScriptParticleSystemSettings* thisPtr, Vector3* __output); static void Internal_setorientationPlaneNormal(ScriptParticleSystemSettings* thisPtr, Vector3* value); static ParticleSortMode Internal_getsortMode(ScriptParticleSystemSettings* thisPtr); static void Internal_setsortMode(ScriptParticleSystemSettings* thisPtr, ParticleSortMode value); static float Internal_getduration(ScriptParticleSystemSettings* thisPtr); static void Internal_setduration(ScriptParticleSystemSettings* thisPtr, float value); static bool Internal_getisLooping(ScriptParticleSystemSettings* thisPtr); static void Internal_setisLooping(ScriptParticleSystemSettings* thisPtr, bool value); static uint32_t Internal_getmaxParticles(ScriptParticleSystemSettings* thisPtr); static void Internal_setmaxParticles(ScriptParticleSystemSettings* thisPtr, uint32_t value); static bool Internal_getuseAutomaticSeed(ScriptParticleSystemSettings* thisPtr); static void Internal_setuseAutomaticSeed(ScriptParticleSystemSettings* thisPtr, bool value); static uint32_t Internal_getmanualSeed(ScriptParticleSystemSettings* thisPtr); static void Internal_setmanualSeed(ScriptParticleSystemSettings* thisPtr, uint32_t value); static bool Internal_getuseAutomaticBounds(ScriptParticleSystemSettings* thisPtr); static void Internal_setuseAutomaticBounds(ScriptParticleSystemSettings* thisPtr, bool value); static void Internal_getcustomBounds(ScriptParticleSystemSettings* thisPtr, AABox* __output); static void Internal_setcustomBounds(ScriptParticleSystemSettings* thisPtr, AABox* value); static ParticleRenderMode Internal_getrenderMode(ScriptParticleSystemSettings* thisPtr); static void Internal_setrenderMode(ScriptParticleSystemSettings* thisPtr, ParticleRenderMode value); }; }