#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsScriptParticleEvolver.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" namespace bs { class ParticleTextureAnimation; class BS_SCR_BE_EXPORT ScriptParticleTextureAnimation : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleTextureAnimation") ScriptParticleTextureAnimation(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: static void Internal_setOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* options); static void Internal_getOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* __output); static void Internal_create(MonoObject* managedInstance, PARTICLE_TEXTURE_ANIMATION_DESC* desc); static void Internal_create0(MonoObject* managedInstance); }; }