#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" #include "../../SBansheeEngine/Extensions/BsShaderEx.h" namespace bs { class Shader; class ShaderEx; struct __ShaderParameterInterop; class BS_SCR_BE_EXPORT ScriptShader : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Shader") ScriptShader(MonoObject* managedInstance, const ResourceHandle& value); static MonoObject* createInstance(); private: static MonoObject* Internal_getRef(ScriptShader* thisPtr); static MonoArray* Internal_getParameters(ScriptShader* thisPtr); }; }