//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptPlane.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptPlane::ScriptPlane(MonoObject* instance) :ScriptObject(instance) { } void ScriptPlane::initRuntimeData() { } MonoObject* ScriptPlane::box(const Plane& value) { // We're casting away const but it's fine since structs are passed by value anyway return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } Plane ScriptPlane::unbox(MonoObject* obj) { return *(Plane*)MonoUtil::unbox(obj); } }