//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptPrefab.h" #include "BsScriptResourceManager.h" #include "BsScriptGameObjectManager.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "Wrappers/BsScriptSceneObject.h" namespace bs { ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab) :TScriptResource(instance, prefab) { } void ScriptPrefab::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptPrefab::internal_CreateInstance); metaData.scriptClass->addInternalCall("Internal_Instantiate", (void*)&ScriptPrefab::internal_Instantiate); metaData.scriptClass->addInternalCall("Internal_IsScene", (void*)&ScriptPrefab::internal_IsScene); } void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool isScene) { HPrefab prefab = Prefab::create(so->getHandle(), isScene); ScriptResourceManager::instance().createBuiltinScriptResource(prefab, instance); } MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr) { HPrefab prefab = thisPtr->getHandle(); HSceneObject instance = prefab->instantiate(); ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance); return scriptInstance->getManagedInstance(); } bool ScriptPrefab::internal_IsScene(ScriptPrefab* thisPtr) { HPrefab prefab = thisPtr->getHandle(); return prefab->isScene(); } MonoObject* ScriptPrefab::createInstance() { return metaData.scriptClass->createInstance(); } }