//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for SceneManager. */ class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene") /** Registers internal callbacks. Must be called on scripting system load. */ static void startUp(); /** Unregisters internal callbacks. Must be called on scripting system shutdown. */ static void shutDown(); private: ScriptScene(MonoObject* instance); /** Triggered when the assembly refresh starts. */ static void onRefreshStarted(); /** Triggered when assembly domain is loaded during assembly refresh. */ static void onRefreshDomainLoaded(); static HEvent OnRefreshDomainLoadedConn; static HEvent OnRefreshStartedConn; static UUID ActiveSceneUUID; static String ActiveSceneName; static bool IsGenericPrefab; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_LoadScene(MonoString* path); static MonoObject* internal_GetRoot(); static void internal_ClearScene(); static MonoObject* internal_GetMainCameraSO(); }; /** @} */ }