//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptGameObject.h" #include "BsScriptObject.h" #include "Text/BsFont.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for SceneObject. */ class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject") /** @copydoc ScriptGameObjectBase::getNativeHandle */ HGameObject getNativeHandle() const override { return static_object_cast(mSceneObject); } /** @copydoc ScriptGameObjectBase::setNativeHandle */ void setNativeHandle(const HGameObject& gameObject) override; /** Returns the native internal scene object. */ HSceneObject getHandle() const { return mSceneObject; } /** Checks is the scene object wrapped by the provided interop object destroyed. */ static bool checkIfDestroyed(ScriptSceneObject* nativeInstance); private: friend class ScriptGameObjectManager; ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject); /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted(bool assemblyRefresh) override; /** @copydoc ScriptObjectBase::_createManagedInstance */ MonoObject* _createManagedInstance(bool construct) override; /** @copydoc ScriptObjectBase::_clearManagedInstance */ void _clearManagedInstance() override; /** Triggered by the script game object manager when the handle this object is referencing is destroyed. */ void _notifyDestroyed(); HSceneObject mSceneObject; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags); static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name); static MonoString* internal_getName(ScriptSceneObject* nativeInstance); static void internal_setActive(ScriptSceneObject* nativeInstance, bool value); static bool internal_getActive(ScriptSceneObject* nativeInstance); static void internal_setMobility(ScriptSceneObject* nativeInstance, int value); static int internal_getMobility(ScriptSceneObject* nativeInstance); static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent); static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance); static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value); static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx); static MonoObject* internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive); static MonoArray* internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive); static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value); static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value); static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up); static void internal_move(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_roll(ScriptSceneObject* nativeInstance, Radian* value); static void internal_yaw(ScriptSceneObject* nativeInstance, Radian* value); static void internal_pitch(ScriptSceneObject* nativeInstance, Radian* value); static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate); }; /** @} */ }