//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptSerializableArray.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoUtil.h" #include "Serialization/BsScriptAssemblyManager.h" #include "Serialization/BsManagedSerializableObjectInfo.h" #include "Wrappers/BsScriptSerializableProperty.h" namespace bs { ScriptSerializableArray::ScriptSerializableArray(MonoObject* instance, const SPtr& typeInfo) :ScriptObject(instance), mTypeInfo(typeInfo) { } void ScriptSerializableArray::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateProperty", (void*)&ScriptSerializableArray::internal_createProperty); } MonoObject* ScriptSerializableArray::create(const ScriptSerializableProperty* native, MonoObject* managed) { SPtr arrayTypeInfo = std::static_pointer_cast(native->getTypeInfo()); MonoReflectionType* internalElementType = MonoUtil::getType(arrayTypeInfo->mElementType->getMonoClass()); void* params[2] = { internalElementType, managed }; MonoObject* managedInstance = metaData.scriptClass->createInstance(params, 2); new (bs_alloc()) ScriptSerializableArray(managedInstance, arrayTypeInfo); return managedInstance; } MonoObject* ScriptSerializableArray::internal_createProperty(ScriptSerializableArray* nativeInstance) { return ScriptSerializableProperty::create(nativeInstance->mTypeInfo->mElementType); } }