//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Input/BsInputConfiguration.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for VirtualInput. */ class BS_SCR_BE_EXPORT ScriptVirtualInput : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualInput") /** Must be called on library load. Hooks up necessary callbacks. */ static void startUp(); /** Must be called before library shutdown. Releases previously hooked callbacks. */ static void shutDown(); private: /** * Triggered whenever a virtual button is pressed. * * @param[in] btn Virtual button that was pressed. * @param[in] deviceIdx Index of the device the button was pressed on. */ static void onButtonDown(const VirtualButton& btn, UINT32 deviceIdx); /** * Triggered whenever a virtual button is released. * * @param[in] btn Virtual button that was released. * @param[in] deviceIdx Index of the device the button was released on. */ static void onButtonUp(const VirtualButton& btn, UINT32 deviceIdx); /** * Triggered every frame while a virtual button is held down. * * @param[in] btn Virtual button that is being held. * @param[in] deviceIdx Index of the device the button is held. */ static void onButtonHeld(const VirtualButton& btn, UINT32 deviceIdx); static HEvent OnButtonPressedConn; static HEvent OnButtonReleasedConn; static HEvent OnButtonHeldConn; ScriptVirtualInput(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_getKeyConfig(); static void internal_setKeyConfig(MonoObject* keyConfig); static bool internal_isButtonHeld(VirtualButton* btn, UINT32 deviceIdx); static bool internal_isButtonDown(VirtualButton* btn, UINT32 deviceIdx); static bool internal_isButtonUp(VirtualButton* btn, UINT32 deviceIdx); static float internal_getAxisValue(VirtualAxis* axis, UINT32 deviceIdx); typedef void(BS_THUNKCALL *OnButtonEventThunkDef) (MonoObject*, UINT32, MonoException**); static OnButtonEventThunkDef OnButtonUpThunk; static OnButtonEventThunkDef OnButtonDownThunk; static OnButtonEventThunkDef OnButtonHeldThunk; }; /** @} */ }