#include "BsScriptResource.h" namespace BansheeEngine { ScriptResourceBase::ScriptResourceBase(MonoObject* instance) :PersistentScriptObjectBase(instance), mRefreshInProgress(false) { } ScriptObjectBackup ScriptResourceBase::beginRefresh() { mRefreshInProgress = true; return PersistentScriptObjectBase::beginRefresh(); } void ScriptResourceBase::endRefresh(const ScriptObjectBackup& backupData) { mRefreshInProgress = false; PersistentScriptObjectBase::endRefresh(backupData); } }