#include "BsScriptResourceManager.h" #include "BsMonoManager.h" #include "BsMonoAssembly.h" #include "BsMonoClass.h" #include "BsScriptTexture2D.h" #include "BsScriptSpriteTexture.h" using namespace CamelotFramework; namespace BansheeEngine { ScriptResourceManager::ScriptResourceManager() :mTextureClass(nullptr), mSpriteTextureClass(nullptr) { MonoAssembly* assembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName); if(assembly == nullptr) CM_EXCEPT(InternalErrorException, "Cannot find \"" + String(BansheeEngineAssemblyName) + "\" assembly."); mTextureClass = assembly->getClass("BansheeEngine", "Texture2D"); mSpriteTextureClass = assembly->getClass("BansheeEngine", "SpriteTexture"); if(mTextureClass == nullptr) CM_EXCEPT(InternalErrorException, "Cannot find managed Texture2D class."); if(mSpriteTextureClass == nullptr) CM_EXCEPT(InternalErrorException, "Cannot find managed SpriteTexture class."); } ScriptTexture2D* ScriptResourceManager::createScriptTexture(const HTexture& resourceHandle) { MonoObject* monoInstance = mTextureClass->createInstance(); return createScriptTexture(monoInstance, resourceHandle); } ScriptTexture2D* ScriptResourceManager::createScriptTexture(MonoObject* instance, const HTexture& resourceHandle) { const String& uuid = resourceHandle.getUUID(); throwExceptionIfInvalidOrDuplicate(uuid); ScriptTexture2D* scriptResource = new (cm_alloc()) ScriptTexture2D(resourceHandle); mScriptResources[uuid] = scriptResource; scriptResource->createInstance(instance); scriptResource->metaData.thisPtrField->setValue(instance, scriptResource); return scriptResource; } ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle) { MonoObject* monoInstance = mSpriteTextureClass->createInstance(); return createScriptSpriteTexture(monoInstance, resourceHandle); } ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle) { const String& uuid = resourceHandle.getUUID(); throwExceptionIfInvalidOrDuplicate(uuid); ScriptSpriteTexture* scriptResource = new (cm_alloc()) ScriptSpriteTexture(resourceHandle); mScriptResources[uuid] = scriptResource; scriptResource->createInstance(instance); scriptResource->metaData.thisPtrField->setValue(instance, scriptResource); return scriptResource; } ScriptTexture2D* ScriptResourceManager::getScriptTexture(const CM::HTexture& resourceHandle) { return static_cast(getScriptResource(resourceHandle)); } ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle) { return static_cast(getScriptResource(resourceHandle)); } ScriptResource* ScriptResourceManager::getScriptResource(const CM::HResource& resourceHandle) { const String& uuid = resourceHandle.getUUID(); if(uuid == "") CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) return findIter->second; return nullptr; } void ScriptResourceManager::destroyScriptResource(ScriptResource* resource) { HResource resourceHandle = resource->getNativeHandle(); const String& uuid = resourceHandle.getUUID(); if(uuid == "") CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) { (resource)->~ScriptResource(); MemoryAllocator::free(resource); mScriptResources.erase(findIter); } } void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const CM::String& uuid) const { if(uuid == "") CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) { CM_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \ Retrieve the existing instance instead of creating a new one."); } } }