//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using bs; namespace bs.Editor { /** @addtogroup GUI-Editor * @{ */ /// /// GUI element that displays all scene objects in the current scene as a tree view. /// public sealed class GUISceneTreeView : GUIElement { /// /// Creates a new scene tree view element. /// /// Optional style to use for the element. Style controls the look of the element, as well as /// default layout options. Style will be retrieved from the active GUISkin. If not specified /// default element style is used. /// Options that allow you to control how is the element positioned and sized. This will /// override any similar options set by style. public GUISceneTreeView(string style = "", params GUIOption[] options) { Internal_CreateInstance(this, style, options); } /// /// Creates a new scene tree view element. /// /// Options that allow you to control how is the element positioned and sized. This will /// override any similar options set by style. public GUISceneTreeView(params GUIOption[] options) { Internal_CreateInstance(this, "", options); } /// /// Updates the contents of the tree view with most recent scene data. Should be called once per frame. /// public void Update() { Internal_Update(mCachedPtr); } /// /// Cuts the currently selected scene object. /// public void CutSelection() { Internal_CutSelection(mCachedPtr); } /// /// Copies the currently selected scene object. /// public void CopySelection() { Internal_CopySelection(mCachedPtr); } /// /// Pastes the scene object(s) that were previously cut or copied. /// public void PasteToSelection() { Internal_PasteToSelection(mCachedPtr); } /// /// Deletes currently selected scene objects. /// public void DeleteSelection() { Internal_DeleteSelection(mCachedPtr); } /// /// Duplicates currently selected scene objects. /// public void DuplicateSelection() { Internal_DuplicateSelection(mCachedPtr); } /// /// Starts the rename operation for the currently selected scene objects. /// public void RenameSelection() { Internal_RenameSelection(mCachedPtr); } /// /// Triggered by the runtime when the scene is modified from the native scene tree view. /// private void Internal_DoOnModified() { EditorApplication.SetSceneDirty(); } /// /// Triggered by the runtime when a resource is dropped on the scene tree view. /// private void Internal_DoOnResourceDropped(SceneObject parent, string[] resourcePaths) { if (resourcePaths == null) return; List addedObjects = new List(); for (int i = 0; i < resourcePaths.Length; i++) { ResourceMeta meta = ProjectLibrary.GetMeta(resourcePaths[i]); if (meta == null) continue; if (meta.ResType == ResourceType.Mesh) { if (!string.IsNullOrEmpty(resourcePaths[i])) { string meshName = Path.GetFileNameWithoutExtension(resourcePaths[i]); Mesh mesh = ProjectLibrary.Load(resourcePaths[i]); if (mesh == null) continue; SceneObject so = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\""); so.Parent = parent; Renderable renderable = so.AddComponent(); renderable.Mesh = mesh; addedObjects.Add(so); } } else if (meta.ResType == ResourceType.Prefab) { if (!string.IsNullOrEmpty(resourcePaths[i])) { Prefab prefab = ProjectLibrary.Load(resourcePaths[i]); SceneObject so = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name); so.Parent = parent; addedObjects.Add(so); } } } if(addedObjects.Count > 0) EditorApplication.SetSceneDirty(); Selection.SceneObjects = addedObjects.ToArray(); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUISceneTreeView instance, string style, GUIOption[] options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_Update(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CutSelection(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CopySelection(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_PasteToSelection(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DeleteSelection(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DuplicateSelection(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_RenameSelection(IntPtr thisPtr); } /** @} */ }