/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmGLTextureManager.h" #include "CmRenderSystem.h" #include "CmGLRenderTexture.h" #include "CmRenderSystemManager.h" namespace CamelotEngine { //----------------------------------------------------------------------------- GLTextureManager::GLTextureManager(GLSupport& support) :TextureManager(), mGLSupport(support), mWarningTextureID(0) { createWarningTexture(); } //----------------------------------------------------------------------------- GLTextureManager::~GLTextureManager() { // Delete warning texture glDeleteTextures(1, &mWarningTextureID); } //----------------------------------------------------------------------------- Texture* GLTextureManager::createImpl() { return new GLTexture(mGLSupport); } //----------------------------------------------------------------------------- void GLTextureManager::createWarningTexture() { // Generate warning texture size_t width = 8; size_t height = 8; UINT32 *data = new UINT32[width*height]; // 0xXXRRGGBB // Yellow/black stripes for(size_t y=0; ygetCapabilities(); // Check compressed texture support // if a compressed format not supported, revert to PF_A8R8G8B8 if(PixelUtil::isCompressed(format) && !caps->hasCapability( RSC_TEXTURE_COMPRESSION_DXT )) { return PF_A8R8G8B8; } // if floating point textures not supported, revert to PF_A8R8G8B8 if(PixelUtil::isFloatingPoint(format) && !caps->hasCapability( RSC_TEXTURE_FLOAT )) { return PF_A8R8G8B8; } // Check if this is a valid rendertarget format if( usage & TU_RENDERTARGET ) { /// Get closest supported alternative /// If mFormat is supported it's returned return GLRTTManager::getSingleton().getSupportedAlternative(format); } // Supported return format; } //----------------------------------------------------------------------------- bool GLTextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly) { if (format == PF_UNKNOWN) return false; // Check natively format PixelFormat nativeFormat = getNativeFormat(ttype, format, usage); if (preciseFormatOnly && format != nativeFormat) return false; // Assume non-floating point is supported always if (!PixelUtil::isFloatingPoint(nativeFormat)) return true; // Hack: there are no elegant GL API to detects texture filtering supported, // just hard code for cards based on vendor specifications. // TODO: Add cards that 16 bits floating point flitering supported by // hardware below static const String sFloat16SupportedCards[] = { // GeForce 8 Series "*GeForce*8800*", // GeForce 7 Series "*GeForce*7950*", "*GeForce*7900*", "*GeForce*7800*", "*GeForce*7600*", "*GeForce*7500*", "*GeForce*7300*", // GeForce 6 Series "*GeForce*6800*", "*GeForce*6700*", "*GeForce*6600*", "*GeForce*6500*", "" // Empty string means end of list }; // TODO: Add cards that 32 bits floating point flitering supported by // hardware below static const String sFloat32SupportedCards[] = { // GeForce 8 Series "*GeForce*8800*", "" // Empty string means end of list }; PixelComponentType pct = PixelUtil::getComponentType(nativeFormat); const String* supportedCards; switch (pct) { case PCT_FLOAT16: supportedCards = sFloat16SupportedCards; break; case PCT_FLOAT32: supportedCards = sFloat32SupportedCards; break; default: return false; } const GLubyte* pcRenderer = glGetString(GL_RENDERER); String str = (const char*)pcRenderer; for (; !supportedCards->empty(); ++supportedCards) { if (StringUtil::match(str, *supportedCards)) { return true; } } return false; } }