//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsCMeshCollider.h" #include "BsGameObjectRTTI.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT CMeshColliderRTTI : public RTTIType { private: BS_REFL_MEMBER(mMesh) public: CMeshColliderRTTI() { BS_ADD_REFL_FIELD(mMesh, 0); } const String& getRTTIName() override { static String name = "CMeshCollider"; return name; } UINT32 getRTTIId() override { return TID_CMeshCollider; } std::shared_ptr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; /** @} */ /** @endcond */ }