//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsHingeJoint.h" #include "BsPhysics.h" namespace BansheeEngine { SPtr HingeJoint::create() { return gPhysics().createHingeJoint(); } }