//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" namespace BansheeEngine { /** Interop class between C++ & CLR for DistanceJoint. */ class BS_SCR_BE_EXPORT ScriptDistanceJoint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeDistanceJoint") private: ScriptDistanceJoint(MonoObject* instance, const SPtr& joint); /** Returns the native distance joint wrapped by this object. */ DistanceJoint* getDistanceJoint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static float internal_GetDistance(ScriptDistanceJoint* thisPtr); static void internal_SetMinDistance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetMaxDistance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetTolerance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetSpring(ScriptDistanceJoint* thisPtr, Spring* value); static void internal_SetEnableMinDistanceLimit(ScriptDistanceJoint* thisPtr, bool value); static void internal_SetEnableMaxDistanceLimit(ScriptDistanceJoint* thisPtr, bool value); static void internal_SetEnableSpring(ScriptDistanceJoint* thisPtr, bool value); }; }