//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsVulkanGpuParamBlockBuffer.h" #include "BsVulkanHardwareBuffer.h" #include "BsRenderStats.h" namespace bs { VulkanGpuParamBlockBufferCore::VulkanGpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask) :GpuParamBlockBufferCore(size, usage, deviceMask), mBuffer(nullptr), mDeviceMask(deviceMask) { } VulkanGpuParamBlockBufferCore::~VulkanGpuParamBlockBufferCore() { if(mBuffer != nullptr) bs_delete(mBuffer); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer); } void VulkanGpuParamBlockBufferCore::initialize() { BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer); GpuBufferUsage usage = mUsage == GPBU_STATIC ? GBU_STATIC : GBU_DYNAMIC; mBuffer = bs_new(VulkanHardwareBuffer::BT_UNIFORM, BF_UNKNOWN, usage, mSize, mDeviceMask); GpuParamBlockBufferCore::initialize(); } void VulkanGpuParamBlockBufferCore::writeToGPU(const UINT8* data) { mBuffer->writeData(0, mSize, data, BWT_DISCARD); BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer); } VulkanBuffer* VulkanGpuParamBlockBufferCore::getResource(UINT32 deviceIdx) const { return mBuffer->getResource(deviceIdx); } }