//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #include "BsScriptCharRange.editor.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptCharRange::ScriptCharRange(MonoObject* managedInstance) :ScriptObject(managedInstance) { } void ScriptCharRange::initRuntimeData() { } MonoObject*ScriptCharRange::box(const CharRange& value) { return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } CharRange ScriptCharRange::unbox(MonoObject* value) { return *(CharRange*)MonoUtil::unbox(value); } }