//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationClip.h" namespace bs { struct ImportedAnimationEvents; struct __AnimationEventInterop; class BS_SCR_BED_EXPORT ScriptImportedAnimationEvents : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ImportedAnimationEvents") ScriptImportedAnimationEvents(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_ImportedAnimationEvents(MonoObject* managedInstance); static MonoString* Internal_getname(ScriptImportedAnimationEvents* thisPtr); static void Internal_setname(ScriptImportedAnimationEvents* thisPtr, MonoString* value); static MonoArray* Internal_getevents(ScriptImportedAnimationEvents* thisPtr); static void Internal_setevents(ScriptImportedAnimationEvents* thisPtr, MonoArray* value); }; }