//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "RenderAPI/BsOcclusionQuery.h" #include "Managers/BsQueryManager.h" namespace bs { namespace ct { OcclusionQuery::OcclusionQuery(bool binary) :mActive(false), mBinary(binary) { } SPtr OcclusionQuery::create(bool binary, UINT32 deviceIdx) { return QueryManager::instance().createOcclusionQuery(binary, deviceIdx); } }}