//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCollider.h" #include "BsVector3.h" #include "BsQuaternion.h" namespace BansheeEngine { class BS_CORE_EXPORT BoxCollider : public Collider { public: BoxCollider(); virtual void setExtents(const Vector3& extents) = 0; virtual Vector3 getExtents() const = 0; static SPtr create(const Vector3& extents = Vector3::ZERO, const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); }; }