//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsCCapsuleCollider.h" #include "BsGameObjectRTTI.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ class BS_CORE_EXPORT CCapsuleColliderRTTI : public RTTIType { private: BS_PLAIN_MEMBER(mNormal) BS_PLAIN_MEMBER(mRadius) BS_PLAIN_MEMBER(mHalfHeight) public: CCapsuleColliderRTTI() { BS_ADD_PLAIN_FIELD(mNormal, 0); BS_ADD_PLAIN_FIELD(mRadius, 1); BS_ADD_PLAIN_FIELD(mHalfHeight, 2); } const String& getRTTIName() override { static String name = "CCapsuleCollider"; return name; } UINT32 getRTTIId() override { return TID_CCapsuleCollider; } std::shared_ptr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; /** @} */ /** @endcond */ }