/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLTEXTURE_H__ #define __GLTEXTURE_H__ #include "CmGLPrerequisites.h" #include "CmRenderTexture.h" #include "CmTexture.h" #include "CmGLSupport.h" #include "CmHardwarePixelBuffer.h" namespace CamelotEngine { class CM_RSGL_EXPORT GLTexture : public Texture { public: // Constructor GLTexture(GLSupport& support); virtual ~GLTexture(); void createRenderTexture(); /// @copydoc Texture::getBuffer HardwarePixelBufferPtr getBuffer(size_t face, size_t mipmap); // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one GLenum getGLTextureTarget(void) const; GLuint getGLID() const { return mTextureID; } void getCustomAttribute(const String& name, void* pData); /// @copydoc Resource::loadImpl void initImpl(); protected: /// @copydoc Texture::createInternalResourcesImpl void createInternalResourcesImpl(void); /// @copydoc Resource::freeInternalResourcesImpl void freeInternalResourcesImpl(void); /** internal method, create GLHardwarePixelBuffers for every face and mipmap level. This method must be called after the GL texture object was created, the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to actually allocate the buffer */ void _createSurfaceList(); /// Used to hold images between calls to prepare and load. //typedef SharedPtr::type > LoadedImages; /** Vector of images that were pulled from disk by prepareLoad but have yet to be pushed into texture memory by loadImpl. Images should be deleted by loadImpl and unprepareImpl. */ //LoadedImages mLoadedImages; private: GLuint mTextureID; GLSupport& mGLSupport; /// Vector of pointers to subsurfaces typedef vector::type SurfaceList; SurfaceList mSurfaceList; }; typedef std::shared_ptr GLTexturePtr; } #endif // __GLTEXTURE_H__