/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __CgProgram_H__ #define __CgProgram_H__ #include "CmPrerequisites.h" #include #include "CmHighLevelGpuProgram.h" namespace CamelotEngine { /** Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. @remarks Cg can be used to compile common, high-level, C-like code down to assembler language for both GL and Direct3D, for multiple graphics cards. You must supply a list of profiles which your program must support using setProfiles() before the program is loaded in order for this to work. The program will then negotiate with the renderer to compile the appropriate program for the API and graphics card capabilities. */ class CM_EXPORT CgProgram : public HighLevelGpuProgram { protected: /// The CG context to use, passed in by factory CGcontext mCgContext; /// Program handle CGprogram mCgProgram; /** Internal load implementation, must be implemented by subclasses. */ void loadFromSource(void); /** Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses. */ void createLowLevelImpl(void); /// Internal unload implementation, must be implemented by subclasses void unloadHighLevelImpl(void); /// Populate the passed parameters with name->index map, must be overridden void buildConstantDefinitions() const; /// Recurse down structures getting data on parameters void recurseParams(CGparameter param, size_t contextArraySize = 1) const; /// Turn a Cg type into a GpuConstantType and number of elements void mapTypeAndElementSize(CGtype cgType, bool isRegisterCombiner, GpuConstantDefinition& def) const; vector::type mProfiles; String mSelectedProfile; CGprofile mSelectedCgProfile; String mCompileArgs; // Unfortunately Cg uses char** for arguments - bleh // This is a null-terminated list of char* (each null terminated) char** mCgArguments; /// Internal method which works out which profile to use for this program void selectProfile(void); /// Internal method which merges manual and automatic compile arguments void buildArgs(void); /// Releases memory for the horrible Cg char** void freeCgArgs(void); public: CgProgram(CGcontext context); ~CgProgram(); /** Sets the entry point for this program ie the first method called. */ void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; } /** Gets the entry point defined for this program. */ const String& getEntryPoint(void) const { return mEntryPoint; } /** Sets the Cg profiles which can be supported by the program. */ void setProfiles(const vector::type& profiles); /** Gets the Cg profiles which can be supported by the program. */ const vector::type& getProfiles(void) const { return mProfiles; } /** Sets the compilation arguments for this program ie the first method called. */ void setCompileArguments(const String& args) { mCompileArgs = args; } /** Gets the entry point defined for this program. */ const String& getCompileArguments(void) const { return mCompileArgs; } /// Overridden from GpuProgram bool isSupported(void) const; /// Overridden from GpuProgram const String& getLanguage(void) const; /// scan the file for #include and replace with source from the OGRE resources static String resolveCgIncludes(const String& source, Resource* resourceBeingLoaded, const String& fileName); /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ public: friend class CgProgramRTTI; static RTTITypeBase* getRTTIStatic(); virtual RTTITypeBase* getRTTI() const; }; /** Utility function, checks Cg for errors, throw exception if detected. @param ogreMethod Ogre method name, as Class::method @param errorTextPrefix The text to prefix the Cg error text with */ void checkForCgError(const String& ogreMethod, const String& errorTextPrefix, CGcontext context); } #endif