//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "RenderAPI/BsEventQuery.h" #include "Managers/BsQueryManager.h" namespace bs { namespace ct { SPtr EventQuery::create(UINT32 deviceIdx) { return QueryManager::instance().createEventQuery(deviceIdx); } }}