//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "RenderAPI/BsTimerQuery.h" #include "Managers/BsQueryManager.h" namespace bs { namespace ct { SPtr TimerQuery::create(UINT32 deviceIdx) { return QueryManager::instance().createTimerQuery(deviceIdx); } }}