#include "BsBoxCollider.h" #include "BsPhysics.h" namespace BansheeEngine { BoxCollider::BoxCollider() { } SPtr BoxCollider::create(float extentX, float extentY, float extentZ, const Vector3& position, const Quaternion& rotation) { return Physics::instance().createBoxCollider(extentX, extentY, extentZ, position, rotation); } }