using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Image
* @{
*/
/// Single key in a ColorGradient.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct ColorGradientKey
{
/// Initializes the struct with default values.
public static ColorGradientKey Default()
{
ColorGradientKey value = new ColorGradientKey();
value.color = new Color();
value.time = 0f;
return value;
}
public Color color;
public float time;
}
/** @} */
}