using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Image * @{ */ /// Single key in a ColorGradient. [StructLayout(LayoutKind.Sequential), SerializeObject] public partial struct ColorGradientKey { /// Initializes the struct with default values. public static ColorGradientKey Default() { ColorGradientKey value = new ColorGradientKey(); value.color = new Color(); value.time = 0f; return value; } public Color color; public float time; } /** @} */ }