using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Rendering * @{ */ /// Type of playback to use for an animation of a SpriteTexture. public enum SpriteAnimationPlayback { /// Do not animate. None = 0, /// Animate once until the end of the animation is reached. Normal = 1, /// Animate to the end of the animation then loop around. Loop = 2, /// Loop the animation but reverse playback when the end is reached. PingPong = 3 } /** @} */ }