using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Rendering
* @{
*/
/// Type of playback to use for an animation of a SpriteTexture.
public enum SpriteAnimationPlayback
{
/// Do not animate.
None = 0,
/// Animate once until the end of the animation is reached.
Normal = 1,
/// Animate to the end of the animation then loop around.
Loop = 2,
/// Loop the animation but reverse playback when the end is reached.
PingPong = 3
}
/** @} */
}