//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUIVector3Field.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "Image/BsSpriteTexture.h" #include "BsMonoUtil.h" #include "GUI/BsGUIVector3Field.h" #include "GUI/BsGUIOptions.h" #include "GUI/BsGUIContent.h" #include "Wrappers/GUI/BsScriptGUIContent.h" #include "Wrappers/BsScriptVector.h" using namespace std::placeholders; namespace bs { ScriptGUIVector3Field::OnChangedThunkDef ScriptGUIVector3Field::onChangedThunk; ScriptGUIVector3Field::OnConfirmedThunkDef ScriptGUIVector3Field::onConfirmedThunk; ScriptGUIVector3Field::ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field) :TScriptGUIElement(instance, vector3Field) { } void ScriptGUIVector3Field::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIVector3Field::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIVector3Field::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIVector3Field::internal_setValue); metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIVector3Field::internal_hasInputFocus); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIVector3Field::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk(); onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk(); } void ScriptGUIVector3Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); String styleName = MonoUtil::monoToString(style); GUIVector3Field* field = nullptr; if (withTitle) { GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title)); field = GUIVector3Field::create(nativeContent, titleWidth, options, styleName); } else { field = GUIVector3Field::create(options, styleName); } auto nativeInstance = new (bs_alloc()) ScriptGUIVector3Field(instance, field); field->onValueChanged.connect(std::bind(&ScriptGUIVector3Field::onChanged, nativeInstance, _1)); field->onConfirm.connect(std::bind(&ScriptGUIVector3Field::onConfirmed, nativeInstance)); } void ScriptGUIVector3Field::internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output) { GUIVector3Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->getValue(); } void ScriptGUIVector3Field::internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3* value) { GUIVector3Field* field = static_cast(nativeInstance->getGUIElement()); return field->setValue(*value); } void ScriptGUIVector3Field::internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output) { GUIVector3Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->hasInputFocus(); } void ScriptGUIVector3Field::internal_setTint(ScriptGUIVector3Field* nativeInstance, Color* color) { GUIVector3Field* field = (GUIVector3Field*)nativeInstance->getGUIElement(); field->setTint(*color); } void ScriptGUIVector3Field::onChanged(const Vector3& newValue) { MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), ScriptVector3::box(newValue)); } void ScriptGUIVector3Field::onConfirmed() { MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance()); } }