#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class ColorGradient; class ColorGradientEx; struct __ColorGradientKeyInterop; class BS_SCR_BE_EXPORT ScriptColorGradient : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorGradient") ScriptColorGradient(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_ColorGradient(MonoObject* managedInstance); static void Internal_ColorGradient0(MonoObject* managedInstance, Color* color); static void Internal_ColorGradient1(MonoObject* managedInstance, MonoArray* keys); static void Internal_setKeys(ScriptColorGradient* thisPtr, MonoArray* keys); static void Internal_setConstant(ScriptColorGradient* thisPtr, Color* color); static void Internal_evaluate(ScriptColorGradient* thisPtr, float t, Color* __output); }; }