#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfUtility/Image/BsColorGradient.h" #include "Image/BsColor.h" namespace bs { struct __ColorGradientKeyInterop { Color color; float time; }; class BS_SCR_BE_EXPORT ScriptColorGradientKey : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorGradientKey") static MonoObject* box(const __ColorGradientKeyInterop& value); static __ColorGradientKeyInterop unbox(MonoObject* value); static ColorGradientKey fromInterop(const __ColorGradientKeyInterop& value); static __ColorGradientKeyInterop toInterop(const ColorGradientKey& value); private: ScriptColorGradientKey(MonoObject* managedInstance); }; }