#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h" namespace bs { class BS_SCR_BE_EXPORT ScriptSpriteSheetGridAnimation : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteSheetGridAnimation") static MonoObject* box(const SpriteSheetGridAnimation& value); static SpriteSheetGridAnimation unbox(MonoObject* value); private: ScriptSpriteSheetGridAnimation(MonoObject* managedInstance); }; }