//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUILabel.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "Image/BsSpriteTexture.h" #include "BsMonoUtil.h" #include "GUI/BsGUILayout.h" #include "GUI/BsGUILabel.h" #include "GUI/BsGUIOptions.h" #include "Wrappers/GUI/BsScriptGUIElementStyle.h" #include "Wrappers/GUI/BsScriptGUILayout.h" #include "Wrappers/BsScriptHString.h" #include "Wrappers/GUI/BsScriptGUIContent.h" namespace bs { ScriptGUILabel::ScriptGUILabel(MonoObject* instance, GUILabel* label) :TScriptGUIElement(instance, label) { } void ScriptGUILabel::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUILabel::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetContent", (void*)&ScriptGUILabel::internal_setContent); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUILabel::internal_setTint); } void ScriptGUILabel::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUILabel* guiLabel = GUILabel::create(nativeContent, options, MonoUtil::monoToString(style)); new (bs_alloc()) ScriptGUILabel(instance, guiLabel); } void ScriptGUILabel::internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content) { GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUILabel* label = (GUILabel*)nativeInstance->getGUIElement(); label->setContent(nativeContent); } void ScriptGUILabel::internal_setTint(ScriptGUILabel* nativeInstance, Color* color) { GUILabel* label = (GUILabel*)nativeInstance->getGUIElement(); label->setTint(*color); } }