//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUIProgressBar.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "Image/BsSpriteTexture.h" #include "BsMonoUtil.h" #include "GUI/BsGUILayout.h" #include "GUI/BsGUIProgressBar.h" #include "GUI/BsGUIOptions.h" #include "Wrappers/GUI/BsScriptGUIElementStyle.h" #include "Wrappers/GUI/BsScriptGUILayout.h" #include "Wrappers/BsScriptHString.h" #include "Wrappers/GUI/BsScriptGUIContent.h" using namespace std::placeholders; namespace bs { ScriptGUIProgressBar::ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar) :TScriptGUIElement(instance, progressBar) { } void ScriptGUIProgressBar::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIProgressBar::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetPercent", (void*)&ScriptGUIProgressBar::internal_setPercent); metaData.scriptClass->addInternalCall("Internal_GetPercent", (void*)&ScriptGUIProgressBar::internal_getPercent); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIProgressBar::internal_setTint); } void ScriptGUIProgressBar::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); GUIProgressBar* progressBar = GUIProgressBar::create(options, MonoUtil::monoToString(style)); new (bs_alloc()) ScriptGUIProgressBar(instance, progressBar); } void ScriptGUIProgressBar::internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); progressBar->setPercent(percent); } float ScriptGUIProgressBar::internal_getPercent(ScriptGUIProgressBar* nativeInstance) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); return progressBar->getPercent(); } void ScriptGUIProgressBar::internal_setTint(ScriptGUIProgressBar* nativeInstance, Color* color) { GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement(); progressBar->setTint(*color); } }