//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUITexture.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "Image/BsSpriteTexture.h" #include "BsMonoUtil.h" #include "GUI/BsGUILayout.h" #include "GUI/BsGUITexture.h" #include "GUI/BsGUIOptions.h" #include "Wrappers/GUI/BsScriptGUIElementStyle.h" #include "Wrappers/GUI/BsScriptGUILayout.h" #include "Wrappers/BsScriptHString.h" #include "Wrappers/GUI/BsScriptGUIContent.h" #include "BsScriptSpriteTexture.generated.h" namespace bs { ScriptGUITexture::ScriptGUITexture(MonoObject* instance, GUITexture* texture) :TScriptGUIElement(instance, texture) { } void ScriptGUITexture::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUITexture::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetTexture", (void*)&ScriptGUITexture::internal_setTexture); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUITexture::internal_setTint); } void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture, TextureScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle(); GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, transparent, options, MonoUtil::monoToString(style)); new (bs_alloc()) ScriptGUITexture(instance, guiTexture); } void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture) { HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getHandle(); GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement(); guiTexture->setTexture(nativeTexture); } void ScriptGUITexture::internal_setTint(ScriptGUITexture* nativeInstance, Color* color) { GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement(); guiTexture->setTint(*color); } }