#include "CmMaterialManager.h" #include "CmMaterial.h" namespace CamelotFramework { MaterialPtr MaterialManager::create() const { MaterialPtr newMat = cm_core_ptr(new (cm_alloc()) Material()); newMat->setThisPtr(newMat); newMat->initialize(); return newMat; } MaterialPtr MaterialManager::create(ShaderPtr shader) const { MaterialPtr newMat = cm_core_ptr(new (cm_alloc()) Material()); newMat->setThisPtr(newMat); newMat->initialize(); newMat->setShader(shader); return newMat; } }