/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmGLFrameBufferObject.h" #include "CmGLPixelFormat.h" #include "CmGLPixelBuffer.h" #include "CmGLRenderTexture.h" namespace CamelotFramework { GLFrameBufferObject::GLFrameBufferObject(UINT32 fsaa) :mNumSamples(fsaa) { /// Generate framebuffer object glGenFramebuffersEXT(1, &mFB); // check multisampling if (GLEW_EXT_framebuffer_blit && GLEW_EXT_framebuffer_multisample) { // check samples supported glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); GLint maxSamples; glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); mNumSamples = std::min(mNumSamples, (GLsizei)maxSamples); } else { mNumSamples = 0; } /// Initialise state for(UINT32 x = 0; x < CM_MAX_MULTIPLE_RENDER_TARGETS; ++x) mColor[x].buffer = nullptr; } GLFrameBufferObject::~GLFrameBufferObject() { /// Delete framebuffer object glDeleteFramebuffersEXT(1, &mFB); } void GLFrameBufferObject::bindSurface(UINT32 attachment, const GLSurfaceDesc &target) { assert(attachment < CM_MAX_MULTIPLE_RENDER_TARGETS); mColor[attachment] = target; // Re-initialise if(mColor[0].buffer) initialise(); } void GLFrameBufferObject::unbindSurface(UINT32 attachment) { assert(attachment < CM_MAX_MULTIPLE_RENDER_TARGETS); mColor[attachment].buffer = nullptr; // Re-initialise if buffer 0 still bound if(mColor[0].buffer) { initialise(); } } void GLFrameBufferObject::bindDepthStencil(GLPixelBufferPtr depthStencilBuffer) { mDepthStencilBuffer = depthStencilBuffer; } void GLFrameBufferObject::unbindDepthStencil() { mDepthStencilBuffer = nullptr; } void GLFrameBufferObject::initialise() { /// First buffer must be bound if(!mColor[0].buffer) CM_EXCEPT(InvalidParametersException, "Attachment 0 must have surface attached"); /// Store basic stats UINT32 width = mColor[0].buffer->getWidth(); UINT32 height = mColor[0].buffer->getHeight(); GLuint glformat = mColor[0].buffer->getGLFormat(); PixelFormat format = mColor[0].buffer->getFormat(); UINT16 maxSupportedMRTs = CamelotFramework::RenderSystem::instancePtr()->getCapabilities()->getNumMultiRenderTargets(); // Bind simple buffer to add colour attachments glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); /// Bind all attachment points to frame buffer for(UINT16 x = 0; x < maxSupportedMRTs; ++x) { if(mColor[x].buffer) { if(mColor[x].buffer->getWidth() != width || mColor[x].buffer->getHeight() != height) { StringStream ss; ss << "Attachment " << x << " has incompatible size "; ss << mColor[x].buffer->getWidth() << "x" << mColor[x].buffer->getHeight(); ss << ". It must be of the same as the size of surface 0, "; ss << width << "x" << height; ss << "."; CM_EXCEPT(InvalidParametersException, ss.str()); } if(mColor[x].buffer->getGLFormat() != glformat) { StringStream ss; ss << "Attachment " << x << " has incompatible format."; CM_EXCEPT(InvalidParametersException, ss.str()); } mColor[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColor[x].zoffset); } else { // Detach glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x, GL_RENDERBUFFER_EXT, 0); } } if(mDepthStencilBuffer != nullptr) mDepthStencilBuffer->bindToFramebuffer(GL_DEPTH_STENCIL_ATTACHMENT, 0); /// Do glDrawBuffer calls GLenum bufs[CM_MAX_MULTIPLE_RENDER_TARGETS]; GLsizei n=0; for(UINT32 x=0; xgetWidth(); } UINT32 GLFrameBufferObject::getHeight() { assert(mColor[0].buffer); return mColor[0].buffer->getHeight(); } PixelFormat GLFrameBufferObject::getFormat() { assert(mColor[0].buffer); return mColor[0].buffer->getFormat(); } }