#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIButton : public ScriptObject { public: static void initMetaData(); GUIButton* getInternalValue() const { return mButton; } void* getNativeRaw() const { return mButton; } private: static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions); static void internal_destroyInstance(ScriptGUIButton* nativeInstance); static void internal_setContent(ScriptGUIButton* nativeInstance, MonoObject* content); static void internal_destroy(ScriptGUIButton* nativeInstance); static void internal_setVisible(ScriptGUIButton* nativeInstance, bool visible); static void internal_setParent(ScriptGUIButton* nativeInstance, MonoObject* parentLayout); static void initRuntimeData(); static void onClick(MonoObject* instance); static void onHover(MonoObject* instance); static void onOut(MonoObject* instance); ScriptGUIButton(GUIButton* button); void destroy(); GUIButton* mButton; bool mIsDestroyed; typedef void (__stdcall *OnClickThunkDef) (MonoObject*, MonoException**); typedef void (__stdcall *OnHoverThunkDef) (MonoObject*, MonoException**); typedef void (__stdcall *OnOutThunkDef) (MonoObject*, MonoException**); static OnClickThunkDef onClickThunk; static OnHoverThunkDef onHoverThunk; static OnOutThunkDef onOutThunk; }; }