//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Physics/BsFCollider.h" #include "Physics/BsRigidbody.h" namespace bs { FCollider::~FCollider() { } void FCollider::setMaterial(const HPhysicsMaterial& material) { mMaterial = material; } }