//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Text/BsFontManager.h" #include "Text/BsFont.h" namespace bs { SPtr FontManager::create(const Vector>& fontData) const { SPtr newFont = bs_core_ptr(new (bs_alloc()) Font()); newFont->_setThisPtr(newFont); newFont->initialize(fontData); return newFont; } SPtr FontManager::_createEmpty() const { SPtr newFont = bs_core_ptr(new (bs_alloc()) Font()); newFont->_setThisPtr(newFont); return newFont; } }