//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "Managers/BsHardwareBufferManager.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** Handles creation of OpenGL specific hardware buffers. */ class GLHardwareBufferManager : public HardwareBufferManager { public: /** Converts engine buffer usage flags into OpenGL specific flags. */ static GLenum getGLUsage(GpuBufferUsage usage); /** Converts vertex element type into OpenGL specific type. */ static GLenum getGLType(VertexElementType type); protected: /** @copydoc HardwareBufferManager::createVertexBufferInternal */ SPtr createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferManager::createIndexBufferInternal */ SPtr createIndexBufferInternal(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferManager::createGpuParamBlockBufferInternal */ SPtr createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferManager::createGpuBufferInternal */ SPtr createGpuBufferInternal(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; }; /** @} */ }}