#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIVector3Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector3Field") private: static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output); static void internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3 value); static void internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector3Field* nativeInstance, Color color); static void onChanged(MonoObject* instance, Vector3 newValue); ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector3, MonoException**); static OnChangedThunkDef onChangedThunk; }; }