#pragma once #include "CmD3D11Prerequisites.h" #include "CmRenderSystem.h" namespace CamelotEngine { class CM_D3D11_EXPORT D3D11RenderSystem : public RenderSystem { public: static D3D11Device& getPrimaryDevice(); void determineFSAASettings(UINT32 fsaa, const String& fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC* outFSAASettings); protected: private: }; }