#include "CmGLDepthStencilBuffer.h" namespace CamelotEngine { GLDepthStencilBuffer::GLDepthStencilBuffer(UINT32 bitDepth, UINT32 width, UINT32 height, UINT32 fsaa, const String &fsaaHint) :DepthStencilBuffer(bitDepth, width, height, fsaa, fsaaHint) { } }