using System.Runtime.CompilerServices;
using BansheeEngine;
namespace BansheeEditor
{
public static class EditorBuiltin
{
public static SpriteTexture FolderIcon { get { return Internal_GetFolderIcon(); } }
public static SpriteTexture MeshIcon { get { return Internal_GetMeshIcon(); } }
public static SpriteTexture FontIcon { get { return Internal_GetFontIcon(); } }
public static SpriteTexture TextureIcon { get { return Internal_GetTextureIcon(); } }
public static SpriteTexture PlainTextIcon { get { return Internal_GetPlainTextIcon(); } }
public static SpriteTexture ScriptCodeIcon { get { return Internal_GetScriptCodeIcon(); } }
public static SpriteTexture ShaderIcon { get { return Internal_GetShaderIcon(); } }
public static SpriteTexture ShaderIncludeIcon { get { return Internal_GetShaderIncludeIcon(); } }
public static SpriteTexture MaterialIcon { get { return Internal_GetMaterialIcon(); } }
public static SpriteTexture SpriteTextureIcon { get { return Internal_GetSpriteTextureIcon(); } }
public static SpriteTexture PrefabIcon { get { return Internal_GetPrefabIcon(); } }
public static SpriteTexture XBtnIcon { get { return Internal_GetXBtnIcon(); } }
///
/// Returns text contained in the default "empty" shader.
///
public static string EmptyShaderCode { get { return Internal_GetEmptyShaderCode(); } }
///
/// Returns text contained in the default "empty" C# script.
///
public static string EmptyCSScriptCode { get { return Internal_GetEmptyCSScriptCode(); } }
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetFolderIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetMeshIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetFontIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetTextureIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetPlainTextIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetScriptCodeIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetShaderIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetShaderIncludeIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetMaterialIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetSpriteTextureIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetPrefabIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern SpriteTexture Internal_GetXBtnIcon();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string Internal_GetEmptyShaderCode();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string Internal_GetEmptyCSScriptCode();
}
}