//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGameObject.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for ManagedComponent. */ class BS_SCR_BE_EXPORT ScriptComponent : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Component") /** @copydoc ScriptGameObjectBase::getNativeHandle */ HGameObject getNativeHandle() const override { return mManagedComponent; } /** @copydoc ScriptGameObjectBase::setNativeHandle */ void setNativeHandle(const HGameObject& gameObject) override; private: friend class ScriptGameObjectManager; ScriptComponent(MonoObject* instance); /** @copydoc ScriptObjectBase::beginRefresh */ ScriptObjectBackup beginRefresh() override; /** @copydoc ScriptObjectBase::endRefresh */ void endRefresh(const ScriptObjectBackup& backupData) override; /** @copydoc ScriptObjectBase::_createManagedInstance */ MonoObject* _createManagedInstance(bool construct) override; /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; /** Checks if the provided game object is destroyed and logs a warning if it is. */ static bool checkIfDestroyed(const GameObjectHandleBase& handle); GameObjectHandle mManagedComponent; String mNamespace; String mType; bool mTypeMissing; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static MonoArray* internal_getComponents(MonoObject* parentSceneObject); static MonoArray* internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type); static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static MonoObject* internal_getSceneObject(ScriptComponent* nativeInstance); static TransformChangedFlags internal_getNotifyFlags(ScriptComponent* nativeInstance); static void internal_setNotifyFlags(ScriptComponent* nativeInstance, TransformChangedFlags flags); static void internal_destroy(ScriptComponent* nativeInstance, bool immediate); }; /** @} */ }