//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsCLight.h" #include "BsGameObjectRTTI.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Engine * @{ */ class BS_CORE_EXPORT CLightRTTI : public RTTIType { private: SPtr getInternal(CLight* obj) { return obj->mInternal; } void setInternal(CLight* obj, SPtr val) { obj->mInternal = val; } public: CLightRTTI() { addReflectablePtrField("mInternal", 0, &CLightRTTI::getInternal, &CLightRTTI::setInternal); } const String& getRTTIName() override { static String name = "CLight"; return name; } UINT32 getRTTIId() override { return TID_CLight; } SPtr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; /** @} */ /** @endcond */ }